Starsector edit planet. To Debug Starsector, create a new configuration and select Remote. Starsector edit planet

 
 To Debug Starsector, create a new configuration and select RemoteStarsector edit planet New hullmods and planet type

Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Mining: 1. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). Then, raid their food supply to make them starve to death, or even basic goods and organics, if the planet its lacking an atmosphere and needs organics to make sure their colony vital support remains stable. Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. 1 Answer. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. legion_xiv is not too hard, but other. I can’t believe I just randomly found it lol. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Editing planet size from save file. r/starsector. 2. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. Adds an option to toggle the creation of hyperstorms. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. - Extras: - cryosleeper, coronal hypershunt, two. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. You can also add a synchotroncore to your inv with additem synchotron. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Find out what other players think about the dynamic faction wars and how they affect the gameplay. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Colonies are player-owned settlements on planets within the sector. Logged. – Construction of coronal hypershunts. finished it up, adapted it for Starsector, and wrote a few other quests. 41. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. Refining: 2. That will add a stable location at the player fleet's current position. Go to starsector r/starsector. You can then use the “RemoveCondition” command to remove the condition after. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. Recently added 70 View all 2,563. i'd like to "refresh" the planet image so it does just like nauvis and that one coalition world. (When the player met Livewell Cotton at a station or planet) Counterintelligence, infiltration, and sabotage capability: 1: great capability at evading tri-tachyon/player surveillance and infiltration Tri-Tachyon/Player Alpha-Core Control Planets (I highly doubt Tri-Tachyon doesn't have the most sophisticated surveillance program, and I doubt. . You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. type list conditions. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. Magiclib. Apparently DIY is officially. aCobOfCornWithStyle • 8 mo. You can also get 'em from derelict ships but its a bit more rare. I. Mining: 1. (source: wiki) Another way would be to lower interest they have on your colony, by removing enough forbidden industries. setLocation(0f, 0f); and this would move the planet to the center of Corvus. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Kentington's quite infamous for his mods being memory leaks, too. Planet Search. All planet types have the proper conditions generated; Special planets in non proc-gen system now get the proper special conditions; Version 0. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. It used to be called Starfarer. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. size 5, farming & mining, 75% hazard world. 205. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Planet B doesn't produce food as it doesn't have farmlands. 6a. While the planets info menu is on your screen, open the console and type the following event 3. You want a system with all of the base materials, and you'll find a few if you keep looking. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. json) and changing the value of maxColonySize. All planets have a random number of planetary features which increase the number of districts a world can support. Makes no damn sense why would you even have colonies that small. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. 95. Eats AI cores to function. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. 3; Reactions: Reply. MIRVs can also be helpfull for quick burst damage. ago. The above command should work to spawn one at your fleet's current location. 65% accessibility and both have a bonus on mining and farming. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. This mod adds a developer's console to Starsector that can be summoned with control+backspace. You'll only lose 1 rep, if any. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. TiberSeptimII • 2 yr. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Planet. so its probably in the core game files in the java files somewhere. Drag and drop the folder from the “saves” folder in the starsector folder. g. My general technique is to identify which world I want to be the new capital. I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. Your Starsector Colony will live and die by these few stats. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. For instance, its "lava" for the type id rather than "volcanic". Supercomputer. Bitbucket. Edit: The single best thing you can do for defense is an orbital station. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Can only be installed within 10 light years of the "coronal tap. Edit the following string in settings. This was so in earlier releases, but seems to. I recommend using a mod manager like SMOL or MOSS. Look for settings. 2. edit: I added some tag support. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Open "settings. • 4 yr. zeonlight78. there should be the new amount of said items in your inventory, once you load. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. 95a. close. so in this case, supplies are 6363. Interesting, I guess I’ll have to get on that. You can't totally control it, but you can choose a general direction it should aim. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. While the commands themselves aren't case sensitive, arguments are. ago. 7MB ; 659-- Nexerelin. edit: Better deserved S-mods. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. Report. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. SomePhishyDude. Instructions. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Increases the income of all colonies in the system based on how cool the planet is. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Lion's Guard HQ is a structure. json and setting element "devMode":true It can also. An Editor/english teacher. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. json that the more experienced player can. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. I mean let's be honest here. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Kentington's quite infamous for his mods being memory leaks, too. This label is then called elsewhere such as starmap. Hazard rating barely matters. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. You can build many of them in the same system, but there's diminishing returns to their effect. Move in the direction you want to go and activate the "Hyperwarp Jump" ability. The de-civilized people provide fast colony growth but also a loss in stability of the colony, still better than pollution+decivilized from saturation. . 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. « Last Edit: January 12, 2022, 02:50:00 AM by. So, from Industrial, Kletka Simulations produces AI cores. Stop playing the game for months out of frustration trying. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Instructions. Increases the number of industries that can be installed on the planet by 1. Adding more ship production only increases your custom order per month production. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. 8. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. from the list below): Go to the system view and select a planet. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. I know you can edit the population cap and the amount of industry slots unlocked through there. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. 5 light-years per burn level. an asteroid. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. This tutorial explains how to create new star systems with planets to add to your Starsector game. While I do understand what is happening, I do not know how to even start “opening” core ui for extension the way you do it. System: - Calvera - yellow star at the center of the system and its namesake. json file. Aside from that it doesnt really impact the game iirc. 9a. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. Only two cryosleepers can be found per sector. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. Forward time to see changes. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. I expect putting it at 10 would thoroughly break the economy. With no planetary features, a planet will have no districts. Under Before Launch, click green plus and select Build if it is not there already. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. Don't think there's a way to increase it in vanilla, other than the one skill. It'll either be nothing, an Officer, or an Administrator. The amount of resources that can be exported and imported both in-faction. For those that prefers a more civilized way of late-game colony management. Moasseman • 1 yr. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. This is a work in progress, so if you are a. New hullmods and planet type. i leave the game running. «EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. As for your Operators, hybrids are useless imo, while. This section of the wiki is for creating mods. Need feedback and tips. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. ago. ). It's not always about the hazard rating, but rather the profitability of the planet. Starsector. 5 GB of memory for the JRE Heap. Good means 100% Hazard or less, and resources planets for each resource. Warp distance is based on current burn level: 0. Edit Variants: added checkboxes to force maximum combat skill. • 1 yr. Summary: Acquire production hullmods from derelict mothership. Can't help you with your issue, unfortunately. The tutorial source code can be found at:planet class And on hazard rating. This is installed just like any regular mod. Thoughts on starsector economic (add Part 3 Colony (Player owned limited company) Since this is something far off topic from the DP tread, I will get a new tread on how I think the economic system in starsector should be, especially after 0. A lot of things have changed, that effect colonies in starsector 0. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Features. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. You can sell them on the open market at a colony without penalty. Selling them on the black market gives them to pirates. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Starsector. If you are not in the system they don't even attack star fortress. laboratory (after the hull forge used a template, this template is turned into a degraded template. Instructions. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. 20. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. This is installed just like any regular mod. Epsilon Bentzon Disk. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. I can't seem to use the console to remove the planet condition Extreme Heat. de_kriskard • 8 mo. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. That's just my experience and there's not enough information on it. *Down here is all you need to create a planet in your systemLocate an uncolonized planet, or a planet not currently settled by yourself or a different faction. Join a faction to gain useful support and represent them in war and peace, or start your own. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. 2 Onslaughts, 1 Legion, bunch of Eagles. Tracking is done through the base hullMod though, so unless it is installed / required, will. Put multi word names in quotes and you can get the spec id from planet_gen_data. The Diktat apologist and semi-willing cult of personality ensign. Still not easy. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. 18. • 2 yr. It works as you'd expect. Clear some and try overload they capital. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. I have completely no problem with pather cells in vanilla this way and net 1. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. See the colony page. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 15. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. videogame_asset My games. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Following fields define the number of stuff you will. The station is usually of the Low Tech. itssetmarket size. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. It's a good way to speed through ruin exploration without scanning every single planet. Each time I've changed a sector's capital that radius seems to decrease. Starsector > Mods > Modding >. Waste_Drama. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . The fuel requirement depends on the level of ground defenses at the. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. Increases the income of all colonies in the system based on how cool the planet is. The procedure is the. While the planets info menu is on your screen, open the console and type the following event. Name. Starsector! Join thousands of players in a massive online community. 3. I will give you the list of imo best weapons in Starsector. Tried making a kitbash of a frigate freighter, think it looks bad. You can edit settings. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. yes you can edit conditions of planets but afaik not the planet type: 1. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Just google starsector add planet, there's a couple threads. Way to change player-owned planet/colony descriptions. 1 Activating dev mode 2 Uses 2. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. getStarSystem("System_Name"). Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. Can't even find it. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. Spawning Instructions. event spawn_system. from the list below): Go to the system view and select a planet. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Targa_X. This small mod is aimed to expand the use area of new Special items, added in 0. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Choose your faction (or establish your own) and dominate the Sector! 9. Someone please tell me there’s a file we can edit to stop the. 18. type list conditions 4. 28. The entire focus of the alpha is on combat, exposed through a set of missions. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Vayra's Sector has some good portraits! 1. json to change the level cap, but that will leave the experience/level scaling in place. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. While the commands themselves aren't case sensitive, arguments are. Good means 100% Hazard or less, and resources planets for each resource. Compatibility improvements I intend to make once other mods update for 0. Starsector > General Discussion. dock at the planet you want to change. 1 Answer. 2mil/month easily. Cryorevival Facility. It is usefull for other cheats like fast traveling. Tactical and saturation bombardment operations are available. It needs 4 food to sustain its colonists. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. This mod adds allows you to build more buildings on a colony. 6. The ones that show up when docked or while mousing over them. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. It's a utility mod and can be added or removed at. Put it in the mods folder and make sure it's tagged in Starsector's launcher. For example,. 3x. That will add a stable location at the player fleet's current position. edit: Also would recommend MOSS (Mod Organizer for StarSector). Logged Thaago. To edit these, the number you need to edit is the "s". 1. I. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ago. Saw one patrol at the edge of my screen use it but they didn't find me. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The only thing Starsector would benefit from releasing on steam would be even bigger mods. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. Reviewers praised the game on release. Download Adjusted Sector 0. Planet. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. Nexerelin 4X mega mod just added real time ground combat / Invasions. But if you want to increase the number of industries per colony you need to edit the settings file. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Go to starsector r/starsector • by RyVdo13 Pather propaganda teams View community ranking In the Top 5% of largest communities on Reddit. - Allow the Remnant Station to support artillery stations from Industrial Evolution. a small guide to Editing items in savegames.